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Wednesday, September 11, 2013

Rocksmith (Game Only) (PS3) (Video Game) newly tagged "ps3"


The game itself is amazing, even if the menu system is a little less than intuitive. Definitely looking forward to the DLC.

Since this is my second run with Rocksmith, I tried to upgrade guitars at my new location. Still unsure if I purchased a bad cable or a bad guitar, but I was hoping to do better than the stock guitar in the original starter kit. So far nothing registers :-/


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Amazing Spider-Man (Video Game) newly tagged "ps3"



--Story reminds me a lot of the spider-slayer episodes in the 90's cartoon.
If you enjoyed that story arch, you'll enjoy this story.

--Secret costumes - There are different website that will tell you how to unlock most of the costumes. The suits are the best i've seen in the spiderman series.

*Camera Angles -- In addition to the blur effect of the environment while
swinging, the "camera" placement is very tasteful. When you're high up, the
city looks beautiful. There are also a bunch of times where you'll see over the
shoulder camera shots (ala arkham city/asylum). Really makes you feel like
you're seeing everything thru spideys perspective.
--There are brief POV/FPS moments when web-rushing that also looks cool.
Very reminiscant of the metroid prime series.

*Combat system/boss battles/level design -- For the sake of describing the production value, i put all of these in the same category. The free roaming aspect of spiderman 3 and web of shadows was a little under-whelming. I like it a lot better here. People have commented on the lack of population. In the story, a majority of the population is sick, and there are HUGE boss battles that take place in the city; it would make sense for the streets not to be heavily populated. Speaking of which....the boss battles...are epic! I was NOT expecting boss battles like this! I honestly felt like it was gonna be the usually, button mashing, pattern-fighting mechanic BS that the other games have suffered from. Fighting spiderslayers in the streets of manhattan is SO much fun. It feels slightly similar to certain God of War boss battles. The standard combat is very stylized. When ur fighting a group of villains, and build up the combo meter and correctly use your spidersense to dodge and counter certain attacks, its visually pleasing.

--CONS!(thnx for reading this far! :-)
*Inconsistancy!!!!
--Difficulty - Game is way too easy. I had to up the difficulty to the highest setting. Sometimes its still too easy, other times its way too hard. [To give u a sense of my gaming capability, i play most games in normal. I've played devil may cry and arkham asylum in hard; and Ninja Gaiden in easy. (could never play it on normal -_-)]
--Combat - even though the combat is very stylish, its no web of shadows. Before you up the combo meter, its very sluggish. Think of street fighter and constantly button mashing on the Hard Punch button.

--Mechanics - Sometimes you can swing with no buildings around, sometimes you cant. For instance, I can be on top of the highest building and zip-line (or web rush) towards the air!? Vs. jumping off a building, pressing the web swing button and nothing happens until im closer to the ground. Might be for aesthetic purposes (motion blur effect of cars and static objects in the environment passing by you as u swing)
-spider-sense - the spider-sense in Web of shadows and Spiderman 2 while not perfect, were in the right direction. This game took a few steps back from it. In the past games, you can use the spider-sense to scan for bad guys, dodge projectiles and look for items. All of that is gone here. U can only use it to dodge PHYSICAL attacks and as a WARNING for PROJECTILE attacks. You cannot dodge the projectiles. Also,there are certain times during boss battles where the spider-sense wont even activate??

-Lack of Control - The controls for moving spiderman are for the most part fluid; however, there are certain moments where u just loose control. For instance, with arkham city, when going through the vents, you grapple the vent gate, then the controller vibrates. Then u must mash on the button to pull off the gate, while the controller vibrates harder. Here, its similar, but way too automatic. U just press a button, and he quickly shoots his web to the vent gate (or vent screen), zip lines to the gate, pulls it off and enters. ALL that happens after the push of one button. That automatic feeling is very random and also happens with the combat and swinging. ALSO, you have to press the buttons ALL THE WAY DOWN in order for it to register. And its not my controller, this happens with both controllers AND the PS move controllers i have. (Has anyone else experienced this?)

-Dialogue - The acting is great, the story is great, the dialogue however, can get annoying. I wont get into it, it just sounds like bad, melodramatic TV at times.

Condensed Review- This game does feel like the developers started the production of this game while thinking "hey, lets make a spiderman game thats like arkham asylum" I dont think beenox are the best people to make a spiderman game. While the game has its flaws, its still a beautiful game thats loads of fun. I like having the option of continuing the story arch whenever I want or taking a break from the story (if im tired from work) and i might want to swing around, and do quick side missions (taking pics is fun in this game)

Furthermore - Everyone has different tastes. I know people who have hated blockbuster titles like grand theft auto, call of duty and metal gear series. However, i do feel that the popular titles appeal to a much broader audience. This is not one of those games. Even though this game is for a specific crowd, it has enough charm to please most. Its a great game in general, (the best since spiderman 2). So if playing dress-up as spiderman, swinging around a well developed city and having epic boss battles sounds like a good time to you, then this is worth buying.
Thnx for reading
--KennyG


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Assassin's Creed III with Steelbook (Video Game) newly tagged "ps3"


The American Colonies, 1775. It’s a time of civil unrest and political upheaval in the Americas. As a Native American assassin fights to protect his land and his people, he will ignite the flames of a young nation’s revolution.

Assassin’s Creed III takes you back to the American Revolutionary War, but not the one you’ve read about in history books.

As a Native American assassin, eliminate your enemies with guns, bows, tomahawks, and more!
From bustling city streets to the chaotic battlefields, play a critical role in the most legendary events of the American Revolution including the Battle of Bunker Hill and Great Fire of New York.
Experience the truth behind the most gruesome war in history: the American Revolution.
Introducing the Anvil Next game engine, the stunning new technology that will revolutionize gaming with powerful graphics, lifelike animations, immersive combat, and advanced physics.

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Resistance 3 (Video Game) newly tagged "ps3"



** I Do not have MOVE so I was unable to test the MOVE features **

GRAPHICS
When it comes to graphics, Resistance 3 felt a little lacking; especially when compared to other PS3 exclusives. I wouldn't call the graphics "dated", in fact they are pretty good, but there are areas where you can tell some more polishing might of been necessary. Facial animations seem a bit rigid at times, and the environments themselves feel lacking for some reason. I think this had a lot to do with the art style and color pallet the game chose in various areas. Some come across very bland and dry, while others can feel very vibrant and crisp. Overall, graphics is not the strong point of Resistance 3, but still does more than enough to give some visual appeal.
** Due to lack of a 3D TV I was unable to test how good the 3D is for this game **

SOUND/STORY
When it comes to audio I was very impressed. Voice acting was above average, and sound effects were top notch. Weapons sounded great, explosions.. chimera.. it all sounds really good, and helps to immerse you into the gameplay. Story wise I'd say it was okay. Unlike Resistance 1 and 2, where there were some shocking twists and turns of events, Resistance 3 doesn't have that shock factor this time around (in my opinion). Still the game has a solid enough storyline that will keep you very interested as you follow Joseph Capelli 4 years after the events of Resistance 2.

REPLAY/LENGTH
The campaign for Resistance 3 runs around 6-9 hours depending on skill and difficulty. I went through the game in about 7 hours, but I also was playing on Easy. The campaign length feels appropriate plus there are plenty of reasons to revisit the SP campaign. Unlockable cheats can make the game easier/harder depending on which cheats you activate; and there is online/split-screen Co-Op campaign. Adding to the replay value of the game is the MP element, which sadly is scaled down compared to Resistance 2. Despite scaled down map size, the MP element is still fun, although fairly standard to what is out there today. You gain experience and level up the more you play. Gain perks and upgrades which you use to better your play. It feels generic but it can be a lot of fun! Overall there is plenty of replay value here from Co-Op to cheats to Multi-player .

OVERALL 90% (9.0 ... A-)
Overall Resistance 3 is a quality title. It brings the entire package to create an enjoyable title, while satisfying the Resistance fans. The game mechanics feel well polished and focused, as if the developer took the time to note what players liked and didn't like. Some areas of the game took a hit; mainly that the graphics aren't top notch, and the MP is clearly scaled back compared to Resistance 2.

If I were to rate Resistance 2 vs Resistance 3, I would say Resistance 3 is the superior title despite the MP scale back. In fact, Resistance 3 is my favorite of the 3 games to date (with Resistance 2 being my least favorite actually). Resistance 3 is a solid game all around in the end. It is worth the price of admission for Resistance fans and console shooter fans alike, and will keep you entertained for quite some time.


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One Piece Pirate Warriors for PS3 in English [Asia Import] (Video Game) newly tagged "ps3"


Okay first thing you should know is make sure you have an HD TV; if you have a very old TV like mine this game won't play at all, if you don't have an old tv then ignore this. You'll just get an error code, 80028f10 meaning that it can't play the game with the current video input/output. What I had to do was buy a little box called MiniHDMI2AV, basically it just converts your very old tv to HDMI. Of course you'll also have to have a AV wire & a HDMI cable; Just saves you money so you don't have to go out & buy a 300-1000 dollar hdtv. Which everyone kept telling me that's what I'd have to do in order to get this game to work, but you don't haha.

Anyways~ so this game has really nice effects, the game play is amazing & the story is in japanese with english subs (in case if anyone was wondering.) The only let down is some stories (arcs) are taken out... I heard that they'll become DLC downloads but those are just rumors, I'll update if that does happen. So yeah, if you're a One Piece fan than I'd recommend this game. You could probably also download it off of PSN it should be out for North America but only for download.

P.S. There is no gore like how there is in the Anime/Manga.


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How to Get Prepared for a Disaster in 7 Days: The Beginners Guide to Complete Disaster Preparedness and Survival (Kindle Edition) newly tagged "ps3"


7 Days. 7 days is all it will take to get prepared for a disaster. You don’t believe me?
Consider this, it takes just two things to survive a disaster. It takes:

*Knowledge and Know How
*The Right Supplies

You will have both once you are done this book. Disaster preparedness is that simple. In 7 Days you and your family will be able to comfortably survive a disaster with no worry .

With the unbelievable number of disasters occurring each and every week, it is important to be able to get prepared for a disaster quickly . No one knows what tomorrow holds. Tomorrow could have in store a regional blackout, a choking heat wave, a mile-wide tornado, or a ground turning earthquake. You never know.

Emergencies do not announce their arrival. That’s why it’s never too early to get prepared. There is no power in uncertainty. The news loves to make an embarrassing example of the people who were unprepared. Don’t let that be you. Getting prepared is so incredibly easy that there’s no reason not to be prepared.

In 9 easy to read chapters you will:


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PS3 250GB Uncharted 3: Game of the Year Bundle (Video Game) newly tagged "ps3"


The current bundle consisting essentially of the console itself, a physical game, a downloadble game and 30 day Playstation Plus is slightly more expensive than the plain old model console but sells for less than a similar old model bundle - PS3 160GB with Harry Potter and the Deathly Hallows part 2 Blu-ray Disc Bundle which is $300 and it adds only a movie and a 30-day Playstation Plus membership.

Q: Can I get the console without the games and pay less?
A: Not at this time. But the console I helped unbox had the Uncharted 3 shrink-wrapped and it should be possible to sell it through Amazon as `new'.

Q: I am ready to order a PS3 but I'm undecided. Should I buy a Slim or a Super Slim?
A: If you would buy Uncharted 3 with the Slim, then you should pick the new model. If not... it's a matter of preference: front loading (Slim) vs. top loading (this model). Buy the Slim if you can't stand `top loading' your discs but buy this model otherwise because of the small improvements (see first answer)

Q: Should I buy this bundle or should I wait for more choices or a price drop?
A: Either or both are likely to happen post Black Friday but if Uncharted 3 is your kind of game this could still be a good buy,

Q: Isn't Sony expected to announce the PS4 soon?
A: It is likely that Sony's next generation console will be launched in 2013. Sony recently committed to support the PS3 at least through 2015.

Q: If I already have a PS3 is this model worth the upgrade?
A: See the answer to the first question. The new model has an additional 90GB of HDD storage when compared to the 160GB Slim.

Q: I am planning to buy my first Sony console? Should I buy the Slim, the Super Slim (this bundle) or wait for the PS4?
A: We bought our first PS3 in 2007 and we paid a lot for it. The reward was us enjoying it for the 2 years between the time of our purchase and Sony announcing some less expensive models. In our case it was well worth it. I would expect the PS3 to remain a viable gaming platform and home entertainment center for at least two more years.

Q: Is the new model compatible with all my existing peripherals: controllers, Move, Eye camera, keyboard, charger?
A: Yes.

Q: Does this model come with HDMI, USB cables?
A: There is a USB cable in the box but you will have to supply your own HDMI if you need one.

Q: What is actually in the box?
A: The console itself, power cord, composite video cable, USB cable, the controller, Uncharted 3 game in a sealed case, DUST 514 voucher and Playstation Plus 30-day membership, User Guide.

Q: Once I buy this bundle, what else will I need to have a fully functional console?
A: You should buy an HDMI cable if you are going to connect your PS3 to an HD TV. You may also want a second controller. A Move bundle (controllers, camera) is highly optional. A charger should be okay but it's not needed because controllers charge through the PS3's USB ports.

Q: If I buy the 250GB model can I upgrade later to a larger size?
A: Yes, Sony will allow you to replace the existing HDD with a compatible 2.5" SATA drive without voiding the warranty. There are dozens of step-by-step guides on YouTube.

Q: Will I have to pay Sony if I wanted to play co-op or multiplayer games?
A: No. The basic PSN access is free. There is the Playstation Plus option that adds some perks such as free trial games, betas and demos and some discounts on downloaded titles but `non-essential' is the key word. I never felt I needed to pay for that service.

Q: Is there a complete list of services currently on the PS3?
A: This is what is available at the time I'm writing this: NFL Sunday Ticket, Hulu Plus, Netflix, YouTube, Vudu HD Movies, Crunchyroll (anime), NHL Gamecenter Live, MLB.tv, XOS College Sports, CinemaNow, Laugh Factory Live (beta), Music Unlimited.

___________________________________________

SLIMS vs. SUPERSLIMS

It's likely that Sony may stop making/selling the existing 160/320GB Slim models and this 250GB and the upcoming 500GB models with their various 'bundles are going to be the only models to choose from in the near future. At the time of my writing this review this 250GB Uncharted 3 Game of the Year bundle is the only 'super slim' configuration available with the 500GB bundle expected to launch in October.

The few hands-on hours I spent with this model convinced me that the new PS3 is a slight improvement over the models it replaces and here are the changes:

- Price - yes, the 250GB Super Slim's bundle costs more than a plain 160GB Slim but it's a bundle - it comes with a physical game and a download voucher in addition to the console. There is a resalable, shrink-wrapped copy of Uncharted 3 inside and you could probably sell it at Amazon for more than the price difference between the bundle and the Slim. It's quite likely that we are going to see an unbundled 250GB configuration for under two hundred dollars during the holiday season.
- Smaller - I believe Sony stated that the new model is 20% lighter than the Slim.
- Larger HDD - the extra 90GB (250GB vs. 160GB) may not sound like a lot but the extra storage is enough room for maybe 30-40 downloaded games or 20-30 DVD-quality movies.
- Burns less electricity - the Super Slim comes with a 190W power supply which is 60W less than the Slim's 250W.
- Fans are more quiet - the smaller model has smaller fans and I could hardly hear them.
- Disc loading - it's changing from the front-loader to a top-loader method. This method guarantees that you'll never end up with a stuck disc but the sliding door can be noisy.
- Finish - the shape is more streamlined but the overall impression if 'cheaper looking' when compared to the Slim or the Classic. I personally don't care because my PS3 lives under the TV and it's not seen.

RATING THIS BUNDLE
I tend to like this new model for the several small improvements over the Slim. Because I don't mind `top loading' and `looks' for a console that's not seen don't matter. I would pick this model over the Slim because of the several small improvements. If this was my first PS3 purchase I would buy one with the knowledge that a new model may be announced one year from now because paying less than a dollar a day for one fine gaming and overall entertaining center is well worth it but that's just my view.

I am going to rate this bundle a four stars, mainly because at the time I'm writing this review and at least for the next few weeks we won't have the freedom to choose between a bundle and a just plain Super Slim for a lower price. Uncharted 3 is a great Sony exclusive and we already own a copy and I'd prefer to buy a copy because I wanted to, not because I have little choice.

--
>> Brush your teeth, it's the law! <<


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Record of Agarest War 2 Limited Edition (Video Game) newly tagged "ps3"


Now, this generation spanning is something that has apparently been a focal point of the entries prior to this one, but as a first-time player, I have to admit that it's absolutely fascinating. Depending on how you interact with the woman you choose as your bride, and how you adjust your statistics through battling, your protagonist's predecessor will change. The sheer notion of a piece of entertainment having such an in-depth feature is definitely a sign that there are some things the interactive medium can do that movies and books will simply never be able to. In fact, I feel that this should have been a primary selling point instead of the cleavage and rear ends of the admittedly attractive ladies in the game.

As far as the gameplay goes, it was a bit of a mixed bag for me. While I play plenty of JRPGs, and a decent amount of the occasional SRPG, I found myself kind of lost when it came to navigating the plethora of statistics, menus, and other things. While the core combat system is actually quite good (an interesting mix of turn-based fighting mixed with the speed, action and control of a hack-and-slash game, coupled with a dual-grid system), the amount of effort it takes to plan out what gear to equip and whatnot is just irksome. It definitely feels like the developers were intending to make the game come across as "deeper" by just adding more hoops to jump through than necessary. The experience as a whole could have benefited from some serious reduction in menu clutter.

What makes up for this, in a way, is the very snazzy way battles are paced. There are three or four different types of maps you will find yourself navigated. One is the standard World Map that you run around on to get from one place to another. While you will still encounter random battles, you also have the option to trigger a battle at any time. When grinding for levels, this is an indispensable feature that other RPGs with random encounters should take note of. Having the ability to sit in one place and grind levels until you feel confident enough to progress is a very empowering feeling. The second type of map you'll be navigating are what you might call this game's "dungeons." Bridging areas of the World Map are smaller maps that are divided into several different zones that you progress through in a board game-like fashion. Each tile you progress to instigates a battle, and you can fight as few or as many times as you like. There are diverging paths that feature treasure and other goodies to claim, as well as tiles that will help you meet requirements on the main town's commission board, which will net you spells, armor, and ingredients required for alchemy and blacksmithing.

Speaking of towns, it houses the third kind of map you'll see. It's a menu that you pick locations on, and then go to them. Pretty straightforward, I know, but it segways into the second major focal point of this game: the dating sim aspect. Now, "Sakura Wars: So Long, My Love" set my standard for what to expect from a dating sim/RPG hybrid, and while this certainly doesn't exceed that experience in my book, due to the fairly limited range of conversation, it does almost match it. What it does beat that game in, however, are the production values. Instead of static images, the lovely ladies (and handsome men, if you're into that) are fully animated, living and breathing, all with unique animation that creates an interesting 2D/3D hybrid. This makes the experience as a whole so much more engaging than many other games that try and touch the SW franchise's signature dating sim/RPG blend. I enjoyed getting to know the cast through the interactions, and despite the aforementioned limited conversational choices, it's a defining feature that sets it apart from imitators.

However, while the overall story arc and character development is exceptional in "RoAW2", I have a serious bone to pick with the dialogue. If you're familiar with the worn cliche many gamers hold about JRPGs, about them having seemingly endless amounts of inane banter that is ultimately redundant, then you know where I'm going with this complaint. To be entirely honest, several lines of conversation in this game have bored me to death, and I like to think that I have a pretty large attention span. But it can't be helped. Characters repeat each other's dialogue, and characters making awkward pauses such as, "Uh-!", "Oh, uh-!" or the infamous "...", happens way too often, frequently occurring multiple times in a row with certain characters. I'm not saying the dialogue is awful, but it's tiresome and wears on the nerves after a while, making the experience seem longer than it is. An "autoplay" option helps alleviate the pain somewhat, but only a bit. The story is good, the characters are great, but the dialogue needed some serious work. Also, the font and styling of the text is formatted in a very odd manner. Things are surrounded by hyphens when they should be either italicized, capitalized, or put into quotations, making the emphasis in some dialogue only understandable when the voice actor actually speaks it. Also worth noting is that there is no English voice track. That doesn't bother me one bit, but some may be deterred by that.

Graphically, the game is quite pretty. What really stands out are the exceptional monster designs. Most of the enemies break free of the typical trappings of fantasy RPGs, and some of them are surprisingly frightful to gaze upon. The environments are nice and varied, and the character art is very crisp and appealing to look at. That same overall sentiment can be echoed for the soundtrack, which is infectious and passable enough to give praise to. Nothing too new, but nothing terrible. Overall, pleasant and helps to whisk you off into the fantasy world of the game, which is sometimes too much to ask some soundtracks for. It's always nice when it does happen, though.

With Square Enix focused on running their two main franchises into the ground, and Atlus branching out into new, more varied territory, it's nice to see Aksys putting out a game that screams niche. But furthermore, it's nice to see that some of these games are quite good, such as this one. While "Record of Agarest War 2" will not change your life, it will entertain and thrill you. Futhermore, it will draw you into its own little world, and with games of this variety, what more can you really ask for? This is a solid little game with plenty of nice imagery, a good story, and memorable characters; in this critic's opinion, it's a great title to spend your Summer downtime working on.

Plot: 8
Gameplay: 8
Graphics: 8
Sound: 8
Overall: 8

P.S.: A couple of notes on the Limited Edition of the game. The artbox it comes in is pretty and well-designed, and is decked out with art that differentiates from that of the cover illustration, so if you're into collecting those like I am, then you'll be pleased to know it will look great on your shelf. Now, the main draw here is definitely the blow-up doll of catgirl Felenne, and trust me, it's every bit as adorable as it looks. What's refreshing is that the plastic used for it isn't the cheap stuff; this thing seems pretty durable, and it's a decent size as well at around 9 inches (10 if you count her cat ears.) As for the hand towel, it has exclusive character art on it, and it is wrapped in a heart-shaped sandwiched between two pictures of Fiona; it reads "A Wonderful Tower Experience." Yeah, nothing sexual about that at all, huh? Speaking of sexual things, there's the art book. Now, I was a little disappointed by the paper quality of the book, because it's really just the same kind of glossy paper used for higher-end instruction manuals. As for the illustrations, well, erm... they'll all pretty dang suggestive. I mean, we're talking borderline softcore pornography, or as fellow anime fans would refer to it as, "ecchi." If you're living with your parents, maybe you shouldn't show this to mom and dad. If you've got a girlfriend, fiance or wife who's easily ruffled, hide this. If you live all by your lonesome, then, well... enjoy yourself, I guess.


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Disney Epic Mickey 2: The Power of Two (Video Game) newly tagged "ps3"


This thing takes on Disney with a passion and leaves nothing out.

2) Classic costumes and collectibles- Dressing as Steamboat Willie and running around 2D sepia-toned platform levels feels so old school that I love it. Finding pins to trade and collect… let’s see, when am I going back to Disneyland again??

3) Using paint and thinner is a lot of fun and I love watching things change with me painting or thinning them out. It’s almost mesmerizing to watch. Fun effects, though simplistic they may be.

Here’s why I can’t possibly give it MORE THAN 3 stars:

1) Camera controls- there are times I move towards a wall and the camera flips dramatically on me. Suddenly I’m running off a cliff because the camera won’t turn the way I want it to. Very annoying.

2) The Power of Two?- this game was meant to be played with 2 people multiple times… and that’s its downfall. I’m in my thirties and can get around just fine, but my kid can’t. We play games together and she loves that, usually, but this game… she gives up out of frustration. The challenges are often too simple for me to solve, but too complex for my 5 year old and too flawed for her to get the character to the area she wants it to go. So she gave up and won’t play with me anymore. Now I’m playing alone but can’t get everything I want since I can only do this by myself now. Many hidden challenges and puzzles (the whole reason I wanted this game) can only be solved with two actual players. Sure, Oswald can help as an AI, but there is the next issue…

3) Oswald’s A.I. (Annoying Intelligence)- Oswald runs in my way all the time. He jumps on my head, pushes me off cliffs and platforms, knocks puzzles around when I need them in key areas, and never quite does what I need him to do. He is supposed to help, but I find myself often smacking him out of the way to avoid him causing me more issues. And then he yells at me for it. It gets old, fast…

4) Who is this game for anyway??: This is too nicely designed for a child to appreciate to its fullest. They won’t understand the intricate details of the backgrounds and hidden references. They’ll also get frustrated when Mickey can’t jump high enough or Oswald doesn’t do what he is supposed to. However, the developers didn’t take enough time to fine tune it for an experienced gamer either, thereby causing me to get frustrated when I know what I should be doing, but can’t accomplish it without multiple efforts due to bad programming or design… so I’m not sure who their core audience was in this game… kids or adults… In my opinion, it doesn’t meet either of our needs/wants. The fact that playing with two experienced (most likely teenage to adult) gamers needs to happen will be unlikely in a game with this many flaws for as long as needed.

5) The power of consequence- I love games with consequences. I believe that if I make a decision that is bad, that should affect me throughout the game. The developers believe this too, but they didn’t think it out very well. For instance… the second town you go to, you are supposed to find a way to get to the next area. If you really don’t explore a lot, you’ll find the path really easily. BUT, this game is about removing and painting items in to change your surroundings and find clues and secrets… so right at the beginning of the town I find a secret alleyway through a building (SCORE! I love secrets!) so I take the passageway only to find out that this is an alternate way to my next objective… and that’s a BAD thing I guess because by finding the secret pathway, I’ve made the town get hurt by thinning out certain walls. I didn’t know I was doing a negative consequence until it was too late and someone yells at me. Now, hours later I return to the town and they charge me extra for items since I was a jerk before… though an unintentional one. For a game that encourages secrets and exploration, I shouldn’t feel discouraged for finding and taking one. There was little for me to know that I was going to my next objective but in the wrong way… I’ve had several situations like this as well… For instance I wasn’t supposed to hurt monsters in one area, so Oswald took it upon himself to attack them for me, thereby making a character mad at me. This is a major flaw in the game system and one that discourages me the most from continuing onward. I can’t play things out the way I want to and feel scared of finding secrets now. I always try to play through a game the first time as a nice character if given the option… so far, with really trying to be good, I am about 50/50 on doing things the nice way…

6) A sequel- This IS a sequel. They expect you to know that, and I did… but they played it out like I knew ALL the events that occurred in the first game. Dear game developers: Thanks for releasing this on new consoles… perhaps you should have considered that for some of us, this is our first time around with Mickey since the first one was only released on the Wii?? I still feel lost on certain key plot points… It’s not enough to really ruin it for me, but the events of this game rely heavily upon your knowledge of the first game. You don’t have to know it all, but you won’t get as much out of it as you want… like me.

That being said, is it fun? Yes actually, and if you’re a hardcore nerd like myself it may be worth looking into anyway and dealing with the frustrations, but I wouldn’t pay more than minimum price for this game, whatever you consider that price range to be. Just take what I said into consideration… if you can’t get past the annoyances listed above, you should probably stay away from it. If you are okay and still want to give it a try with a little patience… I still gave it 3 stars. That should say something on its own. But next time, if there is one, I hope they put as much attention into the programming as they did with the designs and nostalgia.

So close to greatness… And yet still so far.


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